Pet Theory header image 5

Entries Tagged as 'interface'

Designing Pet 9: Transition Animations 99% Useless

October 4th, 2007 8 Comments

In my last post, I reviewed the code architecture of my playground site. In this post, I’ll explain its design.
I fear that the site will have all the charm of exposed pipe for the average Flash designer. My fear is based partly on my primitive graphic-design skills, but mostly on the unusual nature of […]

Tags: speed · interface · Flash

back-button design-pattern options for Flash

October 17th, 2006 2 Comments

I always figured it was laziness when Flash designers omitted the back button…until I considered implementing one myself. Then I realized that this is another case where the wide-open freedom of Flash leads you directly to ground-up difficulties.
The back-button works so naturally in a browser because HTML presupposes one kind of transition: one page replaces […]

Tags: interface · patterns · code

Yahoo redesign: return of the frame?

July 21st, 2006 No Comments

Everyone is pulling in the same direction: the web application, but nobody is quite sure where we’re going designwise.
Yahoo’s portal redesign is a milestone: the first major long-standing site to take definite, Ajaxed steps from hypertext to web application, and it’s made me review some very basic principles.
What is hypertext? It’s a networked cluster of […]

Tags: interface

complexity v. simplicity, Take 153

July 19th, 2006 2 Comments

Inspired by Chang Heavy Industries, I’ve been experimenting with RSVP (Rapid Serial Visual Presentation), which flashes words or images in a rapid sequence.
So I’ve been wondering, what kind of picture is grasped most readily–a line drawing or a bitmap?
The research indicates that our minds turn the continuous bitmap known as seeing into a series of […]

Tags: interface · random

touching computers, a costly Cintiq

June 22nd, 2006 No Comments

The designs I've been playing around with lately have all put navigation controls at the bottom of the screen (like the Mac Dock).
I was wondering why. A hypothesis: As I've become more comfortable with computers (I'm a late convert), I've started using keyboard shortcuts extensively, so in placing controls at the bottom of the screen, […]

Tags: non-GUI interface · interface · body